Art, Design & Technology at Newhaven School

"You can't use up creativity. The more you use, the more you have."

What we learn – Key Stage 3 Curriculum: Art

Autumn 1Autumn 2Spring 1Spring 2Summer 1Summer 2
Year 7Baseline Assessment and introduction to drawing skillsApplying colour

Artist link:
Camille Walala
Expressive Mark making

Artist link:
Vincent Van Gogh
Photomontage

Artist link:
Raoul Hausmann
Dada
Exploring Identity- Laser cutting

Artist Links: Kara Walker
Jean-Michel Basquiat
Sculpture project

Artist link:
Niki de St Phalle
Year 8Baseline Assessment and mark makingDay of the Dead

Artist links: Jose Guardalupe Posada
Ed Hardy
Colour Theory

Artist link:
Yinka Ilori
Portraits

Artist link: Emory Douglas
and Shepard Fairey
Graphic Logo

Concrete Poetry
Graphic Painting

Artist Links: Michael Craig-Martin
Patrick Caulfield
Year 9Baseline Assessment and technical drawing skillsDrawing Natural Forms

Artist Links:
Anita Chowdry
Georgia O’Keeffe
Natural Forms Sculpture

Artist Link: Yayoi Kusama
Pattern and Print

Artist Link: Angie Lewin
Islamic Art
African Textile Art
Afrofuturism

Artist link: Lina Iris Viktor
GCSE Skills around the theme ‘Collections’

Differentiated starting points

King's Park Foundation

adt formal elements

What we learn – Key Stage 4 Curriculum: GCSE Art and Design

Autumn 1Autumn 2Spring 1Spring 2Summer 1Summer 2
Year 10Observational DrawingExperimentation with MediaArtist ResearchArtist ResponseIdea generationFinal Piece
Year 11Skills DevelopmentPresent Project & written responseExam ResearchExam PreparationExamExhibition

Over two years, students will explore visual art techniques, through artist studies and experimentation with materials and processes. This is a chance to develop drawing skills as well as exploring photography, textiles, sculpture and graphics. You will explore a theme resulting in high quality final pieces for public display. The qualification is made up of your portfolio work (60%) and an externally set task (40%) in which the examining body will set a theme for you to explore.

Choose this course if:

  • You enjoy the creative process, working on sustained and ambitious projects
  • You want to build resilience through risk taking and experimentation
  • You want to explore your personal thoughts and ideas through a personalised curriculum
  • You want to develop independence through responding to artworks and in depth artist research

What we learn – Key Stage 3 Curriculum: Design and Technology

Autumn 1Autumn 2Spring 1Spring 2Summer 1Summer 2
Year 7Safety and HygieneWeighing and measuringTime managementCombining a range of materials and ingredientsDesigning for yourselfDesigning for someone else
Year 8Innovation, function and appealCommunicating ideasMoral and ethical designProperties and characteristics of materials and ingredientsSustainable design projectSustainable design project
Year 9Working with a clientResearch and using dataDesign and market a product Make and sell a productMake and sell a productMake and sell a product

What we learn – Key Stage 4/5 Curriculum: Design and Technology – BTEC Home Cooking Skills

Autumn 1Autumn 2Spring 1Spring 2Summer 1Summer 2
KS4/5Health and safety
Healthy living
Main course and desert practicePlan and make exam meal
Evaluate exam meal
Ways to economise
Sharing skills with others
Food life skills
(internally verified extension course)
Food life skills
(internally verified extension course)

What we learn – Key Stage 5 Curriculum: Art Design Technology

Autumn 1Autumn 2Spring 1Spring 2Summer 1Summer 2
Year 12Focusing interests and arts skills auditResearching professional practitionersDiscovering arts opportunitiesParticipating in the artsPlanning an independent arts projectDelivering an independent arts project and evaluation
Year 13In depth exploration in to a chosen arts disciplineMaking connections with practicing artistsPlanning for a future within your chosen arts disciplineWork Experience in the wider arts communityDirecting and managing an art project with a small teamCollating evidence and public showing

What we learn – Key Stage 5 Curriculum: NCFE Photography

Year 12 & 13 (1 year course) Unit / SOW Assessment Pieces Literacy Numeracy Outcomes / Key Knowledge Opportunities for differentiation Opportunities to apply and enrich learning active and real world learning/cultural capital/ CEIAG Equity (race / sex / sexuality / gender)
Autumn 1 Unit One: Use a Camera to Capture a Creative Image

Book One
On Location Risk Assessment

Studio Photography Risk Assessment
Identifying new photography terms

Extended Writing: Using new terms in planning and evaluation

Understanding and recording numerical setting on a DSLR Being able to safely navigate oneself around a DSLR and various photography environments in order to take creative photographs Resources to be printed on cream paper, available online and in a hard copy

LSA support

Accessible source material - fill n the blanks, sentence starters

Photography terms glossary

Student mentoring

5 P's approach for individual learners
Off site photography shoots

Visiting Galleries and exhibitions

Engaging with current events and social media

Studio photography of staff / student council etc.
Access South East London based photographers and exhibitions
Autumn 2 Unit One: Use a Camera to Capture a Creative Image

Book One & Two
Two Final Piece Photographs: On Location & Studio Based

Practical evidence of the use of fast and slow shutter speeds, depth of field and the effects on image quality of high ISO settings - one image for each
Using descriptive words in sentences

Extended Presentation: Using technical terms verbally in class presentation
Comprehension of shutter speeds and depth of field Two final Piece Photographs

On Location

Studio based
Studio set up support

Resources to be printed on cream paper, available online and in a hard copy

LSA support

Student mentoring

5 P's approach for individual learners
Students visiting a range or urban and nature based locations Location based photography to explore local culture and celebrate protected characteristics
Spring 1 Unit One: Use a Camera to Capture a Creative Image Book Two Four final images that are constructively reviewed and evaluated Extended Writing: Paragraph that effectively review and evaluate four final images using full sentences Ability to rank photograph success through Self assessment Four Final Piece Photographs with reviews and evaluations LSA support

Photography terms glossary

Student mentoring
Visit to the Photographers (exhibition depending) Off Site photoshoots Exhibition to include artists from a range of backgrounds
Spring 2 Unit Two: Digital Image Manipulation

Book Three
Two digitally manipulated stock images Extended Presentation: Being able to debate preferences for different manipulation platforms Effectively rating digital manipulation platforms using a comprehensive scoring system Students will have a deeper understanding of the range of digital manipulation platforms available, the cost and the effectiveness of each option. Resources to be printed on cream paper, available online and in a hard copy

LSA support

5 P's approach for individual learners
Identifying what the purpose of stock images and where stock images are used in the wider world Students will be challenged to find stock images that appeal to a diverse audience

Challenging the lack of diversity in stock images
Summer 1 Unit Two: Digital Image Manipulation

Book Three & Four
Successfully identifying manipulated images from the media

A Digital Photography Risk Assessment
Identifying the definitions of new terms

Extended Writing: Complete Written Risk Assessment
Prioritising levels of risk

Putting scales of manipulation in to practise
Students will have created a Digital Photography Risk Assessment in preparation for their final piece Students will be able to identify the hallmarks of digital manipulation in the media

LSA support

Accessible source material - fill n the blanks, sentence starters

Photography terms glossary

Student mentoring

5 P's approach for individual learners
Students will complete a site visit to inform their Risk Assessment A range of media from diverse sources
Summer 2 Unit Two: Digital Image Manipulation

Book Four
Final Piece

Written Evaluation
Defining the term ‘Digital Manipulation’

Extended Writing: Description of ‘mood’ or atmosphere of an image in detail

Extended Writing: Evaluation
Self Assessment against criteria Students will have their photography displayed in an end of year exhibition and submit their work for final assessment Resources to be printed on cream paper, available online and in a hard copy

LSA support

5 P's approach for individual learners
Students participating in and Promoting their End of Year Photography Exhibition Students to evaluate their use of protected characteristics in their artwork

Arts Award

This is your opportunity to grow your own talents, explore the arts, be a creative leader and get yourself a qualification. You can do an Arts Award in any area of the arts from fashion to poetry, rapping to dancing, and animation to film and we will strive to adapt the course to celebrate your individuality and existing skills. You can be the creator or performer of your own work, or develop your skills in essential roles like marketing or stage management. You’ll create a personal portfolio that shows off your creativity and results in a nationally recognised qualification.

Choose this course if:

  • You are a creative, but not interested in traditional visual art such as drawing
  • You want to pursue a career in the arts
  • You want to develop leadership skills
  • You want to work within groups and participate in the wider arts community

What can I do with Art?

The value of the creative industries is worth over 100 billion and is the fastest growing area of UK economics. An arts qualification is desirable for employment within the creative industries which includes the following:

  • Advertising and Marketing
  • Architecture
  • Crafts
  • Product; Graphic and Fashion Design
  • Film, TV, video and photography
  • IT, Software and Creative Tech
  • Publishing
  • Museums, Galleries and Libraries
  • Music, Performance and Visual Arts
  • Animation and VFX
  • Video Games